In Development

Break Through

A Roguelike auto-battler where your build tells the story

Coming to Steam, Consoles & Mobile

🎮

Game Preview Coming Soon

Screenshots and gameplay videos will be available here

Game Overview

Break Through is a Roguelike auto-turn-based game inspired by Slay the Spire. Collect gems through battles, freely combine builds, and defeat all opponents to claim victory.

Core Gameplay Loop

Master the cycle of strategic preparation and satisfying execution

1

Choose Your Opponent

Select opponents freely on the map and plan your challenge route strategically.

2

Prepare Your Build

Equip gems from your collection before each battle. Each choice matters.

3

Watch the Battle

Auto-battle unfolds based on your build and gem synergies. Watch your strategy in action.

4

Claim Rewards

Win to collect your opponent's gems and grow stronger for the next challenge.

Key Features

What makes Break Through unique

Gem-Based Build System

Each gem carries unique modifiers. Mix and match to create powerful combinations. Unlock up to 5 gem slots as you progress.

Strategic Auto-Battle

No micro-management during combat. Your preparation determines victory. Watch your build shine in action.

Diverse Opponents

Face dozens of unique opponents, each with their own abilities. Learn their patterns and adapt your strategy.

Meaningful Choices

Every gem matters. Risk versus reward. Build for sustainability or go all-in on burst damage.

Replayable Runs

No two runs are the same. Discover new synergies and strategies each time you play.

Screenshots & Media

Coming soon

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Development Status

Our progress so far

Core Systems
Complete
Gem Design
Complete
Battle Engine
In Progress
Visual Assets
In Progress
Content Creation
Planned
Polish & Testing
Planned

Stay Updated

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